Sprout
Class & Level Druid/8
Background Far Traveler
Race Changeling
Alignment True Neutral
Strength
-26
-2 | Saving Throw | |
-2 | Athletics |
Dexterity
+214
+2 | Saving Throw | |
+2 | Acrobatics | |
+2 | Sleight of Hand | |
+2 | Stealth |
Constitution
+113
+1 | Saving Throw |
Intelligence
+112
+4 | Saving Throw | |
+1 | Arcana | |
+1 | History | |
+1 | Investigation | |
+4 | Nature | |
+1 | Religion |
Wisdom
+520
+8 | Saving Throw | |
+5 | Animal Handling | |
+8 | Insight | |
+5 | Medicine | |
+8 | Perception | |
+5 | Survival |
Charisma
+010
+0 | Saving Throw | |
+3 | Description | |
+0 | Intimidation | |
+3 | Persuasion | |
+0 | Performance |
16
2
30
51Health Points
Dagger | +5 | 1d4 + 2 |
Produce Flame | +7 | 3d6 |
Burning Hands | DC 15 | 3d6 |
Flaming Sphere | DC 15 | 2d6 |
Scorching Ray | +7 | 2d6 |
Tidal Wave | DC 15 | 4d8 |
Healing Word | - | 1d4 + 5 |
Cure Wounds | - | 1d8 + 5 |
Personality Traits
Naive. Polite. Anxious.
Ideals
Change is slow and incremental.
Journey before destination.
Bonds
I will find the source of the Rot and cure the Veridian Grove.
I must prove myself to the people back home and earn their respect.
Flaws
I believe the worst things people have said about me.
I often don't think before I leap.
My first impulse is to lie rather than tell the truth.
Features & Traits